Governance and cross-agency partnership arrangements to deliver Their Futures Matter were found to be ineffective. The Auditor-General found that while important foundations were put in place, and new programs trialled, the key objective to establish an evidence-based whole-of-government early intervention approach for vulnerable children and families in NSW was not achieved. It was a four-year whole-of-government reform in response to the 2015 Tune Review of out-of-home care. Their Futures Matter was intended to place vulnerable children and families at the heart of services, and direct investment to where funding and programs deliver the greatest social and economic benefits. Using either skill without being close to a testimony results in a 1 second cooldown.The Auditor-General for New South Wales, Margaret Crawford, released a report today examining whether the Department of Communities and Justice had effective governance and partnership arrangements in place to deliver ‘Their Futures Matter’.With the exception of, all reports that affect multiple entities in an area ( ) have their total value split between everything affected, meaning that the skill will do less heal/damage the more allies/enemies there are.Spawns an orb that inflicts substantial, increasing periodic poison damage Spawns an orb that inflicts high poison damage, but over a short period of time With State scandal gift, hits all nearby enemies in a very large range Hits a random enemy with a lightning bolt, inflicting very high lightning damage Spawns an orb that inflicts poison damage for a very long period of time Summons ice shards down onto all nearby enemies in a very large range, dealing ice damage Spawns an orb that freezes one enemy upon impact, dealing no damage Substantial poison damage in selected AoE Substantial lightning damage in selected AoE Spawns an orb that explodes upon impact, inflicting AoE fire damage Heals and speeds up the player as well as one nearby ally for a short time Heals and grants a shield to you and one nearby ally Heals you and one nearby ally significantly Temporarily allows your weapon to perform poison damage Temporarily allows your weapon to perform lightning damage Temporarily allows your weapon to slow enemies on hit Temporarily allows your weapon to perform fire damage Temporarily allows your weapon to heal on hit The order of combination does not contribute to the effect. Reports are created by combining two testimonies. Mentioned by an unused Élisah's gift, Dead testimony Poison damage performed by allies or foes. Poison AoE: enemies staying in the range receive higher and higher poison damage. Lightning damage performed by allies or foes. Lightning AoE: the ground is electrified and deals continuous lightning damage. Ice AoE: enemies staying in the range for too long become frozen but no damage is dealt. Heal AoE: Allies in range are healed over time.įire AoE: recurring explosions deal fire damage. Weapon damage performed by allies or foes. Weapon damage increase AoE: allies standing on it deal higher weapon damage. Note that interviews can be stacked and that it is possible to stand on two or more of them at once for increased effects. They have a random chance of appearing with every player and enemy's action (attack/skill), and the type of testimony depends on certain factors (see below). Unique to the Journalist job are testimonies, areas which show up during battle and can be collected by standing over them and activating the relevant skill. See the "Interview Effect" column on the Testimonies table below for details. Like with reports, the effect depends on the testimony used. Unlike reports, interviews are triggered right away at the location of the testimony. The Interview skill allows the player to activate a single testimony rather than combining them.
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