![]() PHASE 3 (80%) – AddsĮach tank will handle either the lizard or the eel. But watch out! Ground AoEs will spawn between these skills so wait for them to spawn first before going to the safe area of the next attack. He won’t use the same skill twice, so if he uses Hot Tail first, Hot Wing is sure to be next. Hot Tail means stay away from the straight line encompassing Nidhogg’s head and tail. Hot Tail or Hot Wing (whichever wasn’t used in #5).Rush back to the middle to repeat it one more time. If there’s no more room and you’ll risk getting sandwiched between two AoEs, just stack with one. ![]() Don’t forget to spread evenly as there will be AoE marks on 4 players. Horrid Roar (4 Player AoEs) + Cauterize (Half-Arena Divebomb)Įveryone stacks at center to bait the ground AoEs, rotate the camera and look for Nidhogg to see where he will dive, then run the opposite way- avoiding both the ground AoEs and the dive.Main tank faces Nidhogg away from party to bait the cleave attack. It's the last 10% that's the worst.Let’s get down to business- OPENER (100%) Hydra is a pain in the rear no doubt, but do-able. At 10% or lower bring in 2-3 WAR/NIN and have them 2 hour to keep the heads at bay while the rest of the melee unload 2 hours. Once you get to 25% make sure there is plenty of Sneak Attacks goin off, otherwise he begins to regen.fast. All of the /THF can just TAWS off the tanks for the first 50% of Hydra's HP. You should have a back-up alliance just for healing and tractoring. Pretty much the entire alliance should be melee, save for 1 healer per party and 2 solid PLD/NIN. If you have a couple DRK with Subduers, also a plus. So the key is to bring a lot of 2handed melee with /THF. Fist off, Criticals are what "slice off the heads." Sometimes it takes 1, sometimes 10. Now, the strategy is in job and alliance choice. Ok, did my first Hydra tonite and I though this was gonna be rather straightforward, WRONG! This NM has a few things that seem to hinder a successful victory.ġ) At approx 25% he seems to re-pop heads quicker.Ģ) At approx 10% he re-pops them even quicker yet.ģ) At approx 5% they reach a very aggravating re-pop time and he now spams the crap outta all his moves. He would later use the Hydra's deadly venom by dipping arrowheads into the creature's blood to further add to their deadliness. After realizing that simply slicing off its heads wouldn't bring about victory, Heracles had his assistant Iolaus cauterize each stump with a torch to prevent them from regrowing, and then buried the immortal head under a giant boulder, defeating it. It was described as having up to nine venomous heads, and the ability to regenerate two heads if one is cut off which, when combined with the fact that one of its heads is immortal, allowed it to be a formidable opponent.įor his second labor given to him by the king Eurystheus, Heracles (Hercules) was sent to the creature's home in the swamps of Lerna to slay the Hydra. In Greek mythology, the Lernean Hydra was the offspring of the monster Echidna and the Titan Typhon, and whose siblings included Cerberus, the Chimaera, and the Nemean Lion. Note: AoE abilities will hit -everyone- within range, regardless of whether you or your alliance have any hate on Hydra or not. Will only perform this ability if all three heads are out, and will only begin to do this once its hp drops below 25%.Nerve Gas: Frontal cone AoE magical damage with additional Curse and strong Poison effects.Pyric Blast: Frontal cone AoE Fire based magic damage with an additional Plague effect.Will only perform this ability if its right head is out.Polar Bulwark: Self target Magic shield.Polar Blast: Frontal cone AoE Ice based magic damage with an additional Paralysis effect. ![]() Will only perform this ability if its left head is out. ![]()
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